package model;

import sharedGameLogic.enums.BattleDistance;
import sharedGameLogic.enums.BattleEvent;
import sharedGameLogic.enums.GameStatus;

public interface IinGame {
	public int[] getMarkedMenuItem();
	public double getPlayerOneHealth();
	public double getPlayerTwoHealth();
	public double getPlayerOneEnergy();
	public double getPlayerTwoEnergy();
	public BattleEvent getPlayerOneAction();
	public BattleEvent getPlayerTwoAction();
	public String getPlayerOneNick();
	public String getPlayerTwoNick();
	public boolean isPlayerOneActionSuccessful();
	public boolean isPlayerTwoActionSuccessful();
	public BattleDistance getDistance();
	public boolean hasChanged();
	String getPlayerOneCharacterName();
	String getPlayerTwoCharacterName();
	GameStatus getGameStatus();
	String getMessage();
}
